Sponsor

Roblox Flood Escape Gameplay

Roblox Flood Escape Gameplay


Roblox Flood Escape -- Roblox - About Roblox Flood Escape Flood Escape is an obstacle-course puzzle survival game developed and published by Crazyblox. First published on August 15, 2010, the objective is to survive a facility by solving puzzles and obstacles before the impending eponymous flood drowns the player(s). The game was initially launched as a sole round-based platformer, where players could only play (what is now) multiplayer mode. Over the course of its development, this scaled out to a full open-world lobby, where games are not triggered by the server, but rather the choice of mode the player desires to do. Construction was finished on August or September 2011. Flood Escape is an action-packed rush to get out of danger! Band up as a group of 8 players as you work together, pushing buttons to escape the flooding facility! Get rewarded based on how well you play and customize your experience with flames, taunts and music! With 45 Maps and 6 Modes to play from, there are plenty of hours worth of fun to be had!

The game, despite its 97 million visits, has an average player count of around 3000, it's a low rank compared to the more popular hits on the front page. Nevertheless, it can still be found easily in the list when the player scrolls down on the website. The game has spawned clones including Acid Escape, and has been deemed a favorite by obby fans.
- Gameplay
Mechanics Flood Escape features a straightforward concept; players must avoid the flood by completing 'rooms', cells of buttons and platforms that are occasionally sequential; this is made to further increase the time necessary to enter the tunnel, which in turn gives another room. The multiplayer rooms are not endless, however, as they are designed to have 3 corridors with a final room. Players will fail whenever the water level becomes higher than their torso, killing them instantly. This means when they are engulfed in water, they will immediately die if they fall in. Additionally, players will also die if they have not entered the tunnel in time, as when the flood is almost about to enter the tunnel, it will close. The Lobby The player spawns in the lobby, which is an island engulfed in an ocean of water. The player spawns directly in the center, facing the Multiplayer building that houses most game modes. To the right is an entrance to Extreme mode; to the left is the Training zone. Inside the Multiplayer building is two floors; the upper floor holds the Multiplayer mode lifts. From the main entrance, the Easy mode lift is on the left and the Hard mode lift on the right, with the Medium lift directly in front. A small pathway leads from each lift to a clear blue hexagon, looking directly into the Flood Gauntlet. Some small staircases are present to each side, which take players to the lower floor. The lower floor is mainly ring shaped, with the middle being a straight drop into the Flood Gauntlet. In between the stairs is a teleporter to Retro mode, with Singleplayer mode directly opposite. To the left of Retro mode is another entrance to the Training zone, and another entrance to Extreme mode is to the right.

- Game Modes
Flood Escape sports multiple game modes: Multiplayer Multiplayer mode is the standard choice for most players - in it, up to eight players attempt to escape the rising flood over four rooms. Three difficulties are available: Easy, Medium and Hard, with the main difference being the rooms chosen. It is the only game mode that provides wins. The final room is a pattern-based partially symmetrical code room, where players must find a 3-or-4-button combination before the water completely drowns them out. The number of buttons alternate per difficulty on each table; Easy sports 3 buttons on each side, Medium has a 3 button and a 4 button table, and Hard has 4 buttons on each side, adjacent to Easy. When the code is correct, the signal on the wall will turn from red to green, and no more buttons on that table can be clicked. When both tables' codes have been cracked, the doors will slide open for the player's freedom. If the player hits a total of 6 buttons in the 3 rooms, completing the code room will unlock one of two bonus rounds, which is a time challenge the player must complete to get a point bonus. The time set to complete these bonus rounds differs greatly between difficulties. Training For assessing generalized skill in-game, the Training zone is available. It is a hallway with 3 doors that lead to the corresponding optional activities to try, where they all reward training points, separate from points or wins. When the player has at least 15 training points, he/she can choose to convert those to 1 real point. Agility This is a true obby inspiration. The objective is to jump on a series of frozen-state crates to reach the end that awards 9 training points. If you fall down after you complete the first one, you get 3 training points. The catch is that these crates are actually floating on water, and jumping into it will teleport the player back to the spawn. Code Cracker Set up in the same layout as the Hard difficulty's code room, this activity allows the player to practice his/her code-cracking skills endlessly to prepare for the final room in Multiplayer. There is no threat, and the player is not given any time limits. Cracking each set of codes gives 5 training points. Reaction The only activity that is time-based, the game will timeout for 5 seconds and then query a randomized color and, when chosen, the platform with the chosen color will stay standing, where every other platform will disappear. The player must jump on the chosen platform color to survive, and doing so awards 3 training points. Extreme Introduced in 1.3, Extreme is like Singleplayer; the player is unable to have any items or teammates with them. However, there is a slight advantage: an air meter. When they're underwater, the air meter will quickly deplete, but they will not die instantly when underwater; but if the air meter hits zero, THEN the player will die. The player can recover air, however, by going up to the surface and surviving. This is the hardest mode of all so far, and requires sharp reaction times, speed, skill, and memorization by even expert players. It can be unlocked at 10 wins, or by purchasing the Unlock Extreme gamepass (ROBUX100). There are currently only two rooms on Extreme mode, but at least three more are expected. Singleplayer Introduced in 1.5, Singleplayer is a game mode that allows players to practice in individual rooms rather than the normal sequence of 3 rooms, and also sports an endless mode that trials players on the number of rooms they can complete before dying. However, Singleplayer strips players of any items they bear, and limits the player from using them. As a result, Singleplayer is a test of how well players can take on various rooms with nothing but their own skills. Retro Retro mode is the earliest stable version of Flood Escape, as version 0.6. In it, only a general Multiplayer mode is available, using old maps from both Easy, Medium and Hard, but there is no code room at the end of it. Instead of wins, players get points just for surviving rooms, which do not save. Only taunts can be bought at the shop, and spectating only works for the rooms themselves, not individual players. A button that teleports the player back to normal Flood Escape is found on the side of the screen. Most rooms from Retro mode are still used today, with a few adjustments. These include: Thin Glass (Easy 1) Side Floors (Easy 1) Warehouse (Easy 1) Plumbing (Easy 2) Shaken Up (Medium 1) Divided Paths (Medium 1) Maintenance (Medium 2) Decisive Stands (Hard 2) Concerning Heights (Hard 3) Flood Gauntlet Also introduced in version 1.5, the Flood Gauntlet is a PvP arena located deep below the lobby. In it, players battle each other with Flood Swords. There are two ways to enter this: either jump straight in on the lower floor, or stand on the blue hexagon on the upper floor with the sword equipped and click 'Perform Dramatic Entry' to smash the hexagon and fall in. Either way, players require a Flood Sword to enter, costing either 65 points or the Flood Sword gamepass (ROBUX50). If you attempt to enter without a sword, it will teleport you out and say to you "A Flood Sword is required to enter!" Also, Flood Swords do not damage players outside of the Flood Gauntlet. Adventure Although still in development (and confirmed by Crazyblox), Adventure mode will be released in TBA 2015. However, due to the lack of motivation, the production speed has greatly deteriorated, but not as far to have it cancelled. It's a slow development, and it takes a lot of time to finish by its owner.

Click here to subscribe! πŸ’“ ► https://goo.gl/eiJdTk
-- Roblox Flood Escape By Crazyblox -- Roblox Profile Page (Roblox Friends) -- Yesterday GamePlay Two Player Fidget Spinner Tycoon - https://youtu.be/O2mkwHpWSD4 First Try! SKYWARS - https://youtu.be/WXXi_EAPx5s ROBLOX SKYWARS Battle with Friends - https://youtu.be/x8hKa2CB4sE SKYWARS ROBLOX πŸ’Ž⛏ - https://youtu.be/72o_wejnzGY Dear Youtubers, i really hope you enjoyed my video and if you liked my video please subscribe ♥‿♥ I Love you all Chloe Tubers! GamePlay May 2017 KawaiiChloeLim / Chloe Tuber Channel
Share on Google Plus

About Chloe Lim

    Blogger Comment
    Facebook Comment

0 comments:

Post a Comment

Note: Only a member of this blog may post a comment.